# Dungeon Platformer Tips: 72 Runs, 0 Rooms Cleared

> Dungeon platformer tips from 72 Crypthop runs: holding right ended 13 of 14 rooms within 2.5 seconds, while standing still lived 12 seconds in 10 rooms.

- Source: https://yesthisgame.com/blog/dungeon-platformer-tips/
- Published: 2026-11-13, updated: 2026-11-13
- Author: Yes This Game (the team that makes the games on the site)

## Key takeaways

- Holding the right arrow ended the run within 2.5 seconds in 13 of 14 rooms; the other room, number 3, was survived for 12 seconds.
- Holding right and jumping did the same: 13 of 14 rooms within 1.6 seconds.
- Standing still lived 12 seconds in 10 rooms, but 4 rooms ended a motionless run within 3.3 seconds.
- None of the 72 runs cleared a single room, so every room needs timing or a path that simple key patterns do not find.

**The first dungeon platformer tip for [Crypthop](https://yesthisgame.com/crypthop/) is not to run blindly: in our test, holding the right arrow ended the run within 2.5 seconds in 13 of the 14 rooms, and holding right while jumping did the same within 1.6 seconds.** None of our 72 scripted runs cleared a room.

## How Crypthop works

Crypthop is a pixel-art platformer in single-screen rooms. A knight starts at one side of a room and has to reach the arched exit on the other side. You walk with the left and right arrow keys and jump with the up arrow. Spikes, lava, saw blades, slimes, ghosts and wall cannons end the run, and every room you clear adds one point. The game has 14 room layouts that come in a random order.

## What we measured

We played in a test browser at 1280 by 720 pixels and read the game's own score and state while a small script pressed keys. It was not a person, so the numbers show what simple key patterns do, not what a skilled player can do. We ran two sets. In the first, 30 runs with rooms in the game's random order: no keys, hold right, hold right and jump, a left-right zigzag with jumps and random key presses, 6 runs each. In the second, we forced each of the 14 layouts in turn and tried three patterns in each: no keys, hold right, and hold right while jumping. That made 42 runs, each stopped after 12 seconds if the knight was still alive.

*14 room layouts, one run per key pattern*

| Key pattern | Rooms | Result |
| --- | --- | --- |
| No keys | 14 | alive after 12 s in 10 rooms; died in 4 rooms at 0.4, 0.4, 0.8 and 3.3 s |
| Hold right | 14 | died in 13 rooms between 0.5 and 2.5 s; alive after 12 s in room 3 |
| Hold right and jump | 14 | died in 13 rooms between 0.6 and 1.6 s; alive after 12 s in room 3 |

72 runs in one test browser, steered by a script, not by people. Rooms are numbered in the order the game defines them. Room 3 may have let the knight survive because he got stuck rather than because he did well: no run cleared a room. We did not look at what killed him each time.

![Chart of 72 Crypthop runs: with no keys the knight lived 12 seconds in 10 of 14 rooms, while holding right or right and jump ended almost every run within 2.5 seconds](https://yesthisgame.com/wp-content/uploads/2026/11/crypthop-14-rooms.png)
*How long the knight lived in each of the 14 rooms; teal marks were still alive after 12 seconds, red marks died.*

## Running right fails almost everywhere

Holding the right arrow ended the run in 13 of 14 rooms within 2.5 seconds, and holding it while jumping ended 13 of 14 within 1.6 seconds. In the first set, 6 runs of right and jump all ended within 1.1 seconds, and all 6 runs of a left and right zigzag with jumps ended within 2.3 seconds. A steady rush does not work; the rooms ask you to pick a path.

## Standing still buys time in most rooms

With no keys the knight lived the full 12 seconds in 10 rooms, so in most layouts the first moments are safe and you can read the room. In 4 layouts it was not: a motionless knight died at 0.4, 0.4, 0.8 and 3.3 seconds, so those rooms need a quick first move.

## Random presses lasted longer than a rush

In the first set, random key presses lasted from 1.2 to 10.9 seconds, with an average of about 4 seconds. That is longer than the 0.6 to 1.1 seconds of the right-and-jump runs, and still far short of clearing a room.

## 4 tips that follow from the numbers

- **Do not hold the right arrow.** It ended 13 of 14 rooms within 2.5 seconds.
- **Read the room first.** Standing still lived 12 seconds in 10 of 14 rooms.
- **Move fast in the 4 rooms that punish waiting.** A motionless knight died within 3.3 seconds there.
- **Expect to learn each room.** None of our 72 runs cleared one.

## Where to try it

Try it yourself in [Crypthop](https://yesthisgame.com/crypthop/). For another game that rewards patient timing, [Hoplane](https://yesthisgame.com/hoplane/) has you jump between lanes.

## Frequently asked questions

### How do you clear a room in Crypthop?

Walk with the left and right arrows, jump with the up arrow and reach the exit on the far side. In our 72 scripted runs, none cleared a room.

### Is it safe to run straight ahead?

No. Holding the right arrow ended the run within 2.5 seconds in 13 of 14 rooms, and holding right while jumping ended it within 1.6 seconds in 13 of 14.

### Is standing still safe?

In 10 of 14 rooms, yes: the knight lived 12 seconds. In 4 rooms something reached him within 3.3 seconds.

### Are the rooms in a fixed order?

No. There are 14 room layouts and they come in a random order.

### Does Crypthop save my progress?

It saves your best score and your gem total in your browser on this device. Nothing is sent anywhere.

### Can you play with a phone or a controller?

No. The game is played with the keyboard and has no touch controls.

## Games in this guide

- [Crypthop](https://yesthisgame.com/crypthop.md): Play Crypthop online: a pixel-art dungeon platformer. Guide a knight through single-screen rooms past spikes, lava, saws, slimes and ghosts.
- [Hoplane](https://yesthisgame.com/hoplane.md): Play Hoplane online: hop a frog across grass, roads, railway and river with the arrow keys, dodge slimes and spiked wheels and keep three hearts.
- [Puffdash](https://yesthisgame.com/puffdash.md): Play Puffdash online: drag to steer a runner with a balloon along a floating road, collect balloons, jump ramps and reach the finish.
