Puzzle guide

Fruit Drop Puzzle Tips: Where to Drop in Pomeroll

By 4 min read

The POMEROLL title above a glass jar full of smiling fruit, from a blueberry to a watermelon
Pomeroll: roll them up.

Key takeaways

  • A bot that always dropped in the middle of the jar lost after a median of 21 drops (score 25); one that aimed at a matching fruit reached a median of 136 drops and 416 points.
  • Across 18 bot rounds the first seven fruits were always 1, 1, 1, 2, 2, 3, 4, and the 1459 fruits after that never went above size 5.
  • In 39 of 40 watched merges the score rose by exactly the size of the merging pair.
  • A settled fruit over the dashed line ended the round after about 3 seconds in our timing run, plus a red warning flash of about 2.4 seconds.

The first fruit drop puzzle tip for Pomeroll is to aim at a fruit of the same size: our bot that did this lasted a median of 136 drops and scored 416, while the bot that always dropped in the middle lost after 21 drops with 25. We let a script play 18 rounds on the real page and wrote down what happened, so every number below comes from the game itself.

How a round works

You slide a fruit along the top of the jar and let go. It drops from the same height every time, and when two fruits of the same size touch they become one fruit of the next size. The jar has ten sizes, from a blueberry to a watermelon. A merge scores the size of the pair, so a pair of apples (size 5) is worth 5 points. If a fruit that has settled stays above the dashed line for three seconds, the round is over.

What fruit you get

Across the 18 rounds, the first seven fruits were 1, 1, 1, 2, 2, 3, 4 in 18 of 18 rounds, and the 1459 fruits after that never went beyond size 5. Their mix, counted over all rounds:

Fruit sizes handed out after the first seven
SizeFruitsShare
Size 130221%
Size 229020%
Size 341128%
Size 429920%
Size 515711%

Counts come from the bot rounds below; the share is a count of what we saw, not a promise about the next game.

Three ways to aim

A script played the page at 1280 by 800 pixels with real mouse clicks and read the jar from the page, which publishes the position and size of every fruit. Each rule was played for six seeded rounds and stopped at 150 drops:

  • Always the middle: every fruit is released at the centre of the jar.
  • Random spot: every fruit is released at a random place inside the walls.
  • Aim at a match: a fruit goes onto the highest fruit of its own size; if there is none, large fruit goes to the left wall and small fruit next to the biggest pile.
Test rounds by drop rule
RuleRoundsDropsScoreBiggest fruitHow they ended
Always the middle616 to 23 (median 21)10 to 34 (median 25)66 of 6 ended with a full jar
Random spot693 to 145 (median 106)220 to 379 (median 261.5)96 of 6 ended with a full jar
Aim at a match6114 to 148 (median 136)335 to 484 (median 416)104 of 6 ended with a full jar; 2 made a watermelon

One test browser and 18 rounds, so treat the numbers as a small sample. The bot never uses the three helpers and cannot plan; it only reacts to where fruit is.

Chart of 18 Pomeroll test rounds by drop rule: the middle-only bot scored a median of 25, the random bot 261.5 and the bot aiming at a match 416
Score of every test round. The middle-only rounds end early; the rounds that aim at a match run the longest.

Checking the rules on the page

We watched 40 merges one at a time. In 39 of them the score went up by exactly the size of the two fruits that disappeared. For the dashed line we pushed a heap of big fruit over it and counted game steps (sixty per second): the countdown ran about 3 seconds, and the round closed about 2.4 seconds later while the offending fruit flashed red.

The line timing is one run, read about ten times a second, so it is good to roughly a tenth of a second.

4 tips from the numbers

  • Do not fill the middle. The middle-only bot piled fruit under its own drop point and lost after 21 drops; spread the weight out.
  • Drop on a twin. Aiming at a fruit of the same size lifted the median from 25 to 416 points.
  • Know the early queue. You always start with three 1s, two 2s, a 3 and a 4, so the first seven drops are predictable.
  • Watch the line, not the score. Three seconds is long enough to fix a tall pile, so pop or blast something instead of waiting for it to settle.

Where to try it

Try it yourself in Pomeroll. For another quick game about where to put things, Slabspire is a one-button tower stacker, and Pathloom is a glowing maze game.

Frequently asked questions

Where should I drop the first fruits in Pomeroll?

Next to the wall, so the small fruits gather in a corner instead of the middle; in our runs the middle-only bot lost after about 21 drops.

What sizes can I get?

The first seven fruits are always 1, 1, 1, 2, 2, 3 and 4; after that only sizes 1 to 5 appear.

How is the score counted?

A merge scores the size of the two fruits that merged (11 minus the size in Shrink mode).

When does a round end?

When a settled fruit stays above the dashed line for three seconds.

Can I play on a phone?

Yes. Drag a finger over the jar and lift it to drop.

Does it keep my high score?

Yes, in your browser, separately for each mode.

About the author. This guide was written by the team behind Yes This Game. We design, build and test our own browser games, so when a guide quotes numbers, they come from the game’s own code and can be reproduced.

Found a mistake or have a question? Tell us and we will fix the guide.