Puzzle guide

Maze Game Tips: Forty Levels, Three Star Limits

By 3 min read

The PATHLOOM title over a glowing maze with an orb, a golden thread and a pink portal
Pathloom: find the way.

Key takeaways

  • All 40 levels we checked, in a wide and in a tall layout, could be solved: every square was reachable from the start.
  • Mazes grow from 8 by 5 squares to 36 by 20 by level 10, and the shortest route grows from 22 to 197 moves.
  • A script that followed the shortest route earned three stars on all 10 levels it played.
  • Extra moves cost stars at 25 and 80 percent above the shortest route; the hint caps the result at two stars.

The first maze game tip is to count moves, not seconds: in Pathloom stars depend only on how close your route is to the shortest one. We solved 40 levels with a script, played ten of them through the real game, and measured where the star limits fall.

How the game works

Pathloom is a maze game on a canvas. Each level is a fixed maze made from a seed, so the same level looks the same every time. You move a glowing orb with the arrow keys, WASD, or a swipe, and the top bar shows the level, the running time and your moves next to the length of the shortest route. The result card gives one to three stars and saves your fastest time.

What we measured

We drove the game in a test browser at 1280 by 800 pixels, using a script that reads the maze from the page, finds its own shortest route and presses the arrow keys. First we checked that mazes can be solved: for levels 1 to 40, in the wide layout and in the tall phone layout, every square could be reached from the start, and the length of the shortest route matched the number the game shows.

Then the script played levels 1 to 10 along the shortest route. With a key held down, the orb covered a square in about 117 milliseconds of game time (measured over a straight run of 5 squares), roughly 9 squares per second.

Levels played by the route-following script
LevelSizeSquaresShortest routeStars
18 by 540223
210 by 660373
312 by 784643
414 by 8112773
516 by 101601043
620 by 122401433
724 by 143361373
828 by 164481563
932 by 185761753
1036 by 207201973

One run per level in one test browser, so treat the counts as one sample. The sizes are the wide layout; a phone held upright gets a narrower, taller grid. The levels are fixed, so you will see the same mazes.

Chart of Pathloom: shortest route length for levels 1 to 10, and the stars earned with extra moves on level 3
Shortest route by level, and stars earned with extra moves on level 3.

Where the star limits fall

On level 3 (a shortest route of 64 moves) the script added back-and-forth steps before finishing, and in one run pressed the hint first. One more run on level 1, whose shortest route is 22 moves, added 20 extra moves to reach the lowest rating.

Stars by moves taken (level 3 unless noted)
RunMovesHintsMoves / shortestStars
Shortest route6401.03
10 extra moves7401.163
16 extra moves8001.253
26 extra moves9001.412
36 extra moves10001.562
50 extra moves11401.782
Shortest route, hint used6411.02
Level 1 (shortest 22), 20 extra moves4201.911

Single runs. Because we wrote Pathloom ourselves, we also know the rule behind the table: up to 1.25 times the shortest route is three stars, up to 1.8 times is two, and the hint limits the result to two.

4 tips that follow from the numbers

  • Plan before the first move. The whole maze is visible, and the timer does not start until you move.
  • Allow about a quarter extra. On level 3 that is 16 spare moves for three stars.
  • Treat dead ends as expensive. Walking into one and back costs two moves.
  • Save the hint for later levels. It always limits the result to two stars.

Where to try it

Try it yourself in Pathloom. For another quick puzzle, Gridglow is a neon noughts and crosses game, and Pixelcoil is a pixel snake game.

Frequently asked questions

How are stars decided in Pathloom?

By moves: within 25 percent of the shortest route is three stars, within 80 percent two, more is one.

Does time affect stars?

No. Time is shown and saved as your fastest, but stars use moves only.

What does the hint do?

It draws the shortest route from your position for three seconds and limits the result to two stars.

Can every maze be solved?

Yes. In our check of 40 levels in two layouts, every square was reachable.

How big do the mazes get?

From 8 by 5 squares on level 1 to 36 by 20 on level 10, which is also the size of later levels.

Can I play on a phone?

Yes. Drag or swipe and the orb follows the corridor to the next junction.

About the author. This guide was written by the team behind Yes This Game. We design, build and test our own browser games, so when a guide quotes numbers, they come from the game’s own code and can be reproduced.

Found a mistake or have a question? Tell us and we will fix the guide.