Sports guide

Rugby Running Game Tips: Every Run Ended Within 20 Seconds

By 3 min read

The SCRUMBOLT title with a rugby ball and a lightning bolt on a green pitch next to two game screens
Scrumbolt: short runs.

Key takeaways

  • All six runs ended in GAME OVER within 20 seconds of the countdown.
  • With no keys pressed, three runs scored 4, 1 and 2.
  • With left, right and Space presses, three runs scored 0, 110 and 9.
  • The match screen has eleven matches and only the first is open at the start.

The first rugby running game tip is to expect short runs: in Scrumbolt all six of our test runs ended in GAME OVER within 20 seconds of the countdown. With no keys pressed we scored 4, 1 and 2; with the arrow keys and Space we scored 0, 110 and 9.

How the game works

Scrumbolt is a rugby running game with a 3D look. After the play button you pick a team on the SELECT YOUR TEAM screen, choose a match on the SELECT A MATCH screen, read a hint with the arrow keys and Space, and wait for a three-two-one countdown. You see the runner from behind on a stadium pitch, with a SCORE counter at the top left. A defender in front ends the run.

What we measured

We played MATCH 1 in a test browser at 1280 by 800 pixels with software rendering. In each run we started the countdown with Space and then either pressed no keys or alternated the left and right arrows every third of a second with a Space jump now and then. We looked at the screen at 10, 20 and 32 seconds after the start. We made three runs for each input.

Score at GAME OVER, three runs per input
InputRun 1Run 2Run 3
No keys pressed412
Left, right and Space01109

Three runs per input in one test browser with slow software rendering, so this shows what we saw, not a rule. Only one run with keys got far, and our key presses were not aimed at the defenders. Every one of the six runs was over by the 20-second look.

Chart of three Scrumbolt runs per input: with no keys the scores were 4, 1 and 2, with left, right and jump keys 0, 110 and 9
Score at GAME OVER, three runs for each input.

What the screens show

The team screen has twelve flag buttons and a player in the chosen kit. The match screen has eleven match buttons, and every match but the first starts with a padlock. During a match the camera sits behind the runner, with a gear button at the top right.

4 tips that follow from the numbers

  • Expect short runs. All six runs were over within 20 seconds.
  • Do not stand still. With no keys the scores were only 1 to 4.
  • Use the arrow keys early. One of our three runs with keys reached 110.
  • Press Space for the countdown. The hint screen waits for a key before it starts.

Where to try it

Try it yourself in Scrumbolt. For another ball game with quick rounds, Discstrike plays finger soccer on a small pitch.

Frequently asked questions

How do you control the player in Scrumbolt?

Steer with the left and right arrow keys and press Space to jump.

How long did our runs last?

All six ended in GAME OVER within 20 seconds of the countdown.

What did we score with no keys pressed?

4, 1 and 2 in three runs.

What did we score with keys?

0, 110 and 9 in three runs; only one run got far.

How many matches are there?

Eleven, with only the first open at the start.

Does Scrumbolt work on a phone?

It has on-screen arrows for touch, but we tested it with the keyboard.

About the author. This guide was written by the team behind Yes This Game. We design, build and test our own browser games, so when a guide quotes numbers, they come from the game’s own code and can be reproduced.

Found a mistake or have a question? Tell us and we will fix the guide.