Arcade guide

Gate Runner Game Tips: Six of Nine Runs Ended Within 12 Seconds

By 3 min read

The RANGERUSH title with blue and red number gates on a road under a sunset sky next to three game screens
Rangerush: mind the red gates.

Key takeaways

  • After the first swipe and no further steering, six of nine runs ended at the Restart panel after 6 to 12 seconds.
  • Three runs were still going at 20 seconds, with crowds of 525, 28 and 482.
  • Red gates such as -34, /2 and -27 sat right before the runs that ended early.
  • The gates differ from run to run, so results vary a lot.

The first gate runner game tip is to steer: in Rangerush we swiped once and then did nothing in nine runs, and six of them ended at the Restart panel within 6 to 12 seconds. Three were still going at 20 seconds, with crowds of 525, 28 and 482.

How the game works

Rangerush is a 3D gate runner on a snowy forest road. On the start screen a Swipe to Play message and a hand show you how to begin, and a Weapons button opens a screen with six cartoon guns. Once you swipe, a runner heads down the road through colored gates: blue ones such as +16, x2 and x4 add to the crowd, red ones such as -34 and /2 take away, and orange ones show a question mark. The purple box at the bottom shows the size of the crowd, and a brick wall with a number waits at the end.

What we measured

We played level 1 in a test browser at 1280 by 800 pixels with software rendering, which makes the game run slowly. In each run we swiped sideways by about 80 pixels with the mouse button held, released it and then did nothing for 20 seconds. Six runs started with a swipe to the right and three with a swipe to the left. We looked at the screen every 2 seconds.

What happened in nine runs without steering
ResultRunsDetails
Restart panel appeared6 of 9at 6, 6, 8, 8, 8 and 12 seconds
Still running at 20 s3 of 9crowds of 525, 28 and 482

Nine runs in one test browser with slow software rendering, so the times are approximate. The gates are different in every run, so we cannot tell how much of the result comes from the gates and how much from the swipe direction. We did not finish a level or see a win screen.

Chart of nine Rangerush runs without steering after the first swipe: six hit the Restart panel after 6 to 12 seconds and three were still running at 20 seconds with crowds of 525, 28 and 482
Seconds until the Restart panel appeared in each run; a full bar means the run was still going at 20 seconds.

Before most early endings the screen showed a red gate: -34 left one run at -30, a /2 gate left another at 0 and -27 left a third at -8. One run met the brick wall with a crowd of 1 against a wall marked 71.

The weapons screen

Six cartoon guns are shown: the first is selected and the rest cost 150, 250, 300, 350 and 400 coins. We did not buy any, so we cannot say what they change.

4 tips that follow from the numbers

  • Do not stand still after the swipe. Six of nine runs ended within 12 seconds.
  • Steer away from red gates. The early endings came right after -34, /2 and -27.
  • Grow the crowd before the wall. A crowd of 1 faced a wall marked 71.
  • Check the weapons screen once. The cheapest upgrade costs 150 coins.

Where to try it

Try it yourself in Rangerush. For another runner, Hoplane has you jump between lanes.

Frequently asked questions

How do you start in Rangerush?

Swipe: hold the mouse button and drag sideways on the start screen.

How long did the runs last without steering?

Six of nine ended within 6 to 12 seconds, and three were still going at 20 seconds.

How big did the crowds get?

The three survivors reached 525, 28 and 482.

What do red gates do?

They took away from the crowd, for example -34, /2 and -27.

What does the weapons screen show?

Six cartoon guns, the first selected and the rest priced from 150 to 400 coins.

Does Rangerush work on a phone?

It is made for a wide screen, so it plays best on a computer.

About the author. This guide was written by the team behind Yes This Game. We design, build and test our own browser games, so when a guide quotes numbers, they come from the game’s own code and can be reproduced.

Found a mistake or have a question? Tell us and we will fix the guide.