Racing guide

Motorbike Game Tips: Speed After 3, 6 and 9 Seconds

By 3 min read

The DUSTRIDER title above a motorbike on a desert road next to two game screens at 101 and 151 km/h
Dustrider: steer before the fence.

Key takeaways

  • Holding the up arrow, the Racer read 39 or 38 km/h at 3 seconds, 95 or 96 at 6 and 126 at 9 in two rides.
  • Police read 51, 101 or 102 and 128; Cross read 44 or 42, 93 or 94 and 119.
  • In five of six rides the bike ended against the boundary fence at 0 km/h within 15 seconds.
  • The one ride that did not hit the fence reached 151 km/h at 12 seconds and 169 at 15.

The first motorbike game tip is to steer early: in Dustrider holding the up arrow took every bike to 119 to 128 km/h within nine seconds, and five of our six rides ended against the boundary fence. The road is wide, but at that speed the open sand and the fence arrive quickly.

How the game works

Dustrider is a free-riding 3D game on a desert road, seen from behind the rider. A dial in the top right shows the speed in km/h and the gear, with a nitro bar below it. A panel on the left lists the keys and has three buttons for the bikes: Racer, Police and Cross.

What we measured

We played in a test browser at 1280 by 800 pixels with software rendering. For each of the three bikes we made two rides: click the bike button, click the game once, hold the up arrow and read the speed dial after 3, 6, 9, 12 and 15 seconds.

Speed in km/h while holding the up arrow (two rides per bike)
Bike3 s6 s9 s
Racer39, 3895, 96126, 126
Police51, 51101, 102128, 128
Cross44, 4293, 94119, 119

Two rides per bike in one test browser. In five of the six rides the bike then ended against the boundary fence at 0 km/h within 15 seconds; the Racer ride that did not reached 151 km/h at 12 seconds and 169 at 15.

Bar chart of the speed in km/h nine seconds after the start with the up arrow held: Racer 126, Police 128 and Cross 119
Speed nine seconds after the start, up arrow held, average of two rides.

What is around the road

The desert has a road with yellow lines, an overpass, dry trees and open sand. A fence in the distance marks the edge, and the bike stops against it.

4 tips that follow from the numbers

  • Steer early. Five of six rides with the key held ended at the fence.
  • Try all three bikes. They differ by only a few km/h at nine seconds.
  • Use the handbrake on Space before the edge of the area.
  • Reset with R after the fence.

Where to try it

Try it yourself in Dustrider. For a game with traffic, Laneweave weaves a sports car between cars on a highway.

Frequently asked questions

Which keys drive the bike?

The arrow keys or WASD; Space is the handbrake and C changes the view.

How fast is it after nine seconds?

119 to 128 km/h for the three bikes with the up arrow held, in two rides each.

Which bike was fastest at nine seconds?

Police, 128 km/h in both rides, just ahead of the Racer at 126 and Cross at 119.

How high did the speed go?

169 km/h for the Racer after 15 seconds in one ride.

What stops you?

A boundary fence at the edge of the area: five of six rides ended there.

Does Dustrider work on a phone?

It is made for a keyboard, so it plays best on a computer.

About the author. This guide was written by the team behind Yes This Game. We design, build and test our own browser games, so when a guide quotes numbers, they come from the game’s own code and can be reproduced.

Found a mistake or have a question? Tell us and we will fix the guide.